![]() Otherwise, this is jolly, bouncy Castle Of Illusion as we already know it. It’s by no means a game-breaking omission, though, and will probably make the game easier to get into for children who’ve only just encountered it. Instead, Sega Australia has opted for the less fiddly single-jump approach, where simply landing on an enemy’s head will both kill them and send Mickey bouncing higher into the air.įor newcomers, this alteration will mean precious little, but for those whose hours of playing Castle Of Illusion are still etched into their distant memories, it’s a little jarring at first – even after a several minutes, I still felt myself tapping jump twice out of habit. In terms of controls, there’s an early and notable change: Mickey’s bounce, once activated by pressing jump and then jump again to bring him down backside first onto an enemy, is no more. Mickey’s movements are fluid and full of character – a reminder of how remarkably cartoonlike the animation in the 1990 game once looked. Right from its opening moments, this new Castle Of Illusion ushers in a sense of confidence and urgency. Once again, Minnie’s been kidnapped by the evil witch Mizrabel, and Mickey goes off in search of a series of gems that will lead him to her hiding place. Under the guidance of the original game’s director, Emiko Yamamoto, Castle Of Illusion 2013 revives the original’s side-scrolling gameplay, while adding generous new touches of its own. Some critics described Castle Of Illusion as a Mario clone, but for many young players, it was much more than that its catchy music, gentle pace and cheerful atmosphere were perfectly of a piece with Mickey Mouse’s character, and while its jumping and collecting were obviously inspired by Nintendo’s outing, Castle Of Illusion’s bouncing and projectile-throwing mechanics were welcome individual touches. ![]() Originally released back in 1990, Castle Of Illusion Starring Mickey Mouse was an early flash of brilliance for Sega’s 16-bit console, providing a colourful, entertaining and often beautifully-designed platformer – beguiling players the world over before a certain blue hedgehog moved in and hogged all the attention one year later. Fortunately, Sega Australia’s remake of the Mega Drive-era platformer feels about as far from cynical name-trading as you could hope for – and rather than warming over a 20-year-old game and serving it back up with smoother graphics, it expands the original Castle Of Illusion‘s gameplay in a way that feels fresh and unexpected. ![]()
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